![]() ![]() The other area of improvement I needed was a pixel perfect camera, some users reported seeing lines between the tile sprites, which I didn’t experience. The audio rating is pretty funny, as its all procedural generated sounds. Overall, I’m happy with the direction of the art, I was able to produces those sprites rather quickly and using a cohesive color palette really added to the mood which is my second highest ranking result. Minor annoyances such as repetitive jumping sound, poor collision detection, and a non intuitive workbench left players frustrated. I should have included more crafting recipes and controlled the snowfall better. The main game-play loop was accomplished rather quickly, but I spent too much time trying to perfect a day night cycle. These are the two primary areas I’d improve on if I was starting LD45 today. My game lacked a proper tutorial or at least teaching aspects, and the controls were convoluted. The scope of this project was rather large and ambitious for a solo developer to pull off within 48 hours. I knew from the feedback I was getting this wasn’t a reality. While it would of been nice to land in the Top 100. So the game rating portion of Ludum Dare is over and Fan The Flames had 54 people rate it, with a total of 76 downloads. You can get the full script from my github:Ĭorey Posted on NovemNovemCategories Code, Game Development, Tutorials, Unity Tags C#, daynight, gamedev, stardew valley, tutorial, unity Leave a comment on Unity Stardew Valley Day Night Cycle LD45 – Fan The Flames – Rated Edition Where you take the functionality after this is up to you, you could increment a darkness overlay or do whatever your game needs. Reference the script and observe the values. Drop it into a game manager or empty game object in your scene. So the script for this functionality is contained within one file, its easy to use. private float GenerateStandardFormatHour() A meridem is nothing more than the AM (ante meridem) which means before and PM ( post meridem ) meaning after. GenerateStandardFormatHour does exactly as it reads, it converts a 24 hour time format to a 12 hour time format, with this I also needed to generate a meridiem value. So I had to write these additional methods. I wanted my in-game time to be displayed as standard time as opposed to a 24 hour format, however the data is being represented in a 24 data format. The method triggers an increment of days which impacts seasons, which also impacts the number of years that has been played. The entire system hinges on the code provided above. I wanted it to happen every 10 real life seconds and once it reached a value 60 I’d increment my hour and reset my minutes indicator. I started this journey knowing I’d use a coroutine for my minutes tick. It does this by having a 20 hour day from 6AM – 2AM, after which the character passes out. If you’ve ever played Stardew Valley, you’ll know it tracks hours, minutes, days, seasons, and years. ![]() While working on my current project, I needed a day night cycle similar to Stardew Valley. This code has an entire posts dedicated to it if you’re interested in understanding how bitmasking works. Here is the function I was working on, as you can see its pretty simple. However, after doing some testing I found that the for loop is nearly 2.5x faster than foreach on the same data set. The code looks nicer, its easier to follow, and it generally cleaner. I’ve always leaned towards foreach for readability. I started researching the best way to iterate over this List data. However, lists offer some really nice helper methods and just making it easier to deal with dynamic sets of data. My game tiles are stored in a List rather than an array and I know for raw computing power that arrays are faster. ![]() The frames went from 700 down to a crawling 22 during this quick action. However, the more dirt tiles present it got slower and slower. While tilling the soil the game would start out smooth render each frame correctly. I was experiencing significant frame dropping while working on my current game project “County Farm”. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |